![]() You’re joined by allies new and old, with many of the past game’s characters returning here, much older and more hopeful, living in a small town built above Ward 13. In Remnant 2, you’re the Traveler, a new protagonist who must take up arms against the Root. However, it hasn’t been fully vanquished, and the canon choices made at the end of the previous campaign have left many other worlds open to invasion. ![]() Set some years after the first game, the Root has been effectively pushed out of Earth thanks to the actions of the Wanderer, Founder Ford, and your allies in From the Ashes. You’ll meet the same bosses over the course of several runs, and the items crafted from boss materials feel a little too restrictive, but ultimately your story will be yours alone.Īlthough, the story itself has a tad more setting than actual substance. The idea is that no one will have the exact same experience, and it works incredibly well. You’ll have a random starting world each time, and each of these worlds is broken down into random dungeons, objectives, and bosses. Each of its worlds is procedurally generated, as is your path through them. Remnant 2 is a sprawling, multi-branching labyrinth of a game. You’d be wrong, though, because Gunfire Games’ difficult second chapter deliberately ups the density, to often quite staggering results. Remnant 2 refreshingly drops the subtitle, which you’d assume would be a metaphor for a simpler, more streamlined design. But once I was in, I was all the way in, which set me in great stead for the sequel. I tried and failed to get into it several times around its launch, and it wasn’t until this year that it really made its mark on me. ![]() I was a little late to the party with Remnant: From the Ashes, and not through a lack of will.
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